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Endless Blue – Week 114 – Ewer on the Confluence   Leave a comment


Ewer on the Confluence

Lost in the mountainous wilderness, the party spies a black dome not too far away, perched near the cliff edge of a deep trench. It is a large building with a stone frill around it. Oval and long in shape, it is made of obsidian, with the front 40′ smooth but the rest of its 200′ length covered in a latticework of chevrons, also of obsidian, that point towards the other end.

Despite the craggy stone terrain, Bladderwort kelp grows around the dome, swaying gently in the eddies. The kelp appears malnourished, and is slightly stunted, thus the poorly developed algae floats slightly but not straight up.

Ground Floor

  1. The first thing that is noticeable is that the inside of the dome is comprised of salmon-pink marble. The room itself is an acute triangle, and the entrance from outside has no door, but strips of vividly mauve leather across the entryway. The outer wall is lined with empty caribiners, suggesting something was to be connected here before venturing further in. The door on the inner wall has no handle, but is hanging wide open (all doors in the dome are in this same state).
  2. Long, oval rooms with a series of 8 columns along the outer wall. However, instead of supporting the roof, these columns curve inward toward the center of the building and actually connect to the inner wall, forming arcs. They are comprised of a fine but flexible kind of coral, and will only give slightly no matter how much pressure is applied. From where the columns join the wall downward to the floor, hammock like sacks hang, anchored at each end with more caribiner-like devices. Inside of each sack is an inert Patchwork being — flesh golem like pastiches of humanoid parts sewn together. The party can choose to kill these Patchwork things, but slitting their throats or impaling where the heart is triggers no movement from them.
  3. Instead of a hallway, this corridor is more rounded, like an underground tunnel. It does not travel in angular directions, but instead seem to fold into curves. Patches of dried, caked-on brown algae cling to the walls, floor, and ceiling, in no discernible order.
  4. This room is trisected by two curtains of hanging leather, similar to those at the entrance of rooms 1. They seem to insulate the sections they form, with each next one becoming warmer than the last.
  5. This corridor curves sharply to the left, and almost imperceptably angles downward. The further along, the faster the air moves forward.
  6. This round cavern as thousands of tiny holes across its walls and ceiling. They are too small to let in light, but a flow can be felt emanating from them. There is a larger hole in the ceiling further back into the room, that leads up to room 8 in the Upper Floor.
  7. This chamber is large, at least two stories. A balcony hangs over the entrance way, and immediately to each side is a 14′ wide column. These columns are covered in a thick, solid plug of wax. Should the party penetrate the wax plug, the Patchwork Men from room 1 will animate. At this point, treat the whole building as a wild zone, where any spell or energy employed has unexpected consequences.

Broken Seals

Cruor starts pouring into Room 6 through the tiny holes in the walls and ceiling when the wax seals on the fonts are compromised. It takes 1 minute for room 6 to fill, after which the cruor will begin to advance down Room 5 and fill room 4 in another minute. Then it will travel along Room 3, taking 3 minutes to fill. Room 2b has a closer door than 2a, but that also means the Patchwork Mer inside may have intercepted the party before reaching it. Otherwise, both Room 2s will fill in 10 minutes, and finally both Rooms 1. However, no Cruor will spill out of the hanging strips that make up the entrance ways of Room 1.

Once the Ewer is filled, the briofont will begin to glow bright enough to be seen through the obsidian dome. Soon thereafter, the dome bends, unmooring itself from the ground and dropping into the bottomless trench and the abyssal Deep Sound Channel.

Significance of Conjunctions

The Confluence refers to overlap of three distinct magic sources. The first is the CurorWeb, an ethereal layer of power that can be tapped into to summon floating algae that are toxic if inhaled, called Red Tide. The second is a pair of fountains with life giving properties, known as Briofonts. These fonts produce an infusement of life called animus vitae, and can be used to give movement to the inanimate. The third is a unique ley line that, instead of crossing other ley lines, runs in a curve and forms a circle with itself. Above the center of this ley line, a large spur of crystal is perched.

The Ewer — this vessel — was built around these magic sources. It’s not just a “vessel” in terms of movement, but a vessel by means of what it holds inside. It is meant to be filled with the bubbling Briofont, ley line shaped Xanthellaette coral, and the coagulated toxin of the CruorWeb. Sashelas only knows what effect the Spur has in all this…

Upper Floor

  • 8. A 10′ hole in the floor leads down to Room 6 on the Ground Floor. The floor has an ever changing cascade of red travelling across it, like an eternal wave across the ocean.
  • 9. Unless bathed in ultraviolet light and view through ultravision, this room seems empty. In truth, the walls have myriad complex mathematical formulae written indelibly all over them. There are levels of math here that those outside the Outliers have yet to discover.
  • 10. The balcony from Room 7, where a huge node of crystal looms. It has a large center staff and smaller spikes emanating from around its base. It would most likely be a Spur, if not for its complexity and the fact it is inside a structure. It is immovable, and any small bit chipped off immediately disintegrates into silt.
  • 11. This room is actually a cage with bars barely 5″ apart. There doesn’t appear to be a door, and the cage appears empty.
  • 12. This trio of long rooms each hold a mask and mantle at the back, perched upon a pole and cross bar. The mantles are large and bulky, and drape a floor-length cape around the entire body. The masks cover half the face and are smooth, with tiny eye openings, and tapering out to a pointed nose, reminiscent of a marlin.

A proper skill check of difficult level reveals that the masks are indeed Icht masks, and in pristine condition. It’s not unreasonable to think the mantle/cape combinations are also of the same origin. However, due to their size and shape, they are difficult to carry out of the Ewer without actually wearing them. Which probably explains why they were left here to begin with…

The Patchwork Mer

The Patchwork Mer will animate should the seals on the pair of briofonts be punctured. They are not magical, and have standard stats as a normal humanoid for the setting, save of heightened stats. The manner of these boosts are based on the type of “replaced parts” the Patchwork has — they gain whatever ability bonus the race would normally get at the time of character generation. An orcan arm would give extra strength, chelonian lungs would give constitution, or lumulus carapace might bestow heightened armor. The GM can be creative in the possible combinations, and can increase then number of sewn-on parts to scale with the party’s level of power.

Patchwork Mer are the product of Resurrectionists that believe in the Transpiscean ideal that the piscean form can be improved upon. Going beyond mere prosthetics, these progressive Anatomists seek to create superior individuals by picking and choosing the desirable traits from other intelligent species. While the use of homonculi — reanimated bodies of expired creatures — for labor in the Mer Currents has found a foothold, overt evidence of transpiscean grafts is still taboo.

Ewer on the Confluence is written as a One Page Dungeon. One Page Dungeon is a yearly contest that ran from 2009 to last year, 2018. The home website for the project is, and there you can find numerous submissions, individually or collected by year, of simple adventure outlines that can be easily dropped into your campaign if you are struggling to come up with an idea on game night. Some submission are absolutely brilliant, others are beautiful to behold, but all are charmingly creative. I highly recommend plumbing their One Page Dungeon archives — there are so many gems to be found. Submission Guidelines can also be found there to guide you in making your own One Page Dungeons to share with others. All submissions are released under the “Creative Commons Attribution-Share Alike 3.0 Unported” license.

One Page Dungeon Contest

“You are the ewer.
You fill it with of choice, and it is filled without permit.
The pang of mistakes; the surge of success.

“You are the ewer.
You chose your path, but destiny is the destination.
The act of trying, the regret of passivity.

“You are the ewer.
You aim your actions, and they impact the whole world.
The rashness of youth, the tedium of experience.

“This is the vessel from which all comes from, to which all goes.
Draft from the ewer, drink of its life as it fills.
All things lead here.
You are on the Confluence

— a fresh echo in the Deep Sound Channel

Endless Blue – Week 113 – Ocean’s Bounty: Aquatic Fruit   Leave a comment


Ocean’s Bounty: Aquatic Fruit

While many of our lives’ little details have clear parallels with aquatic life, one glaring major difference is the lack of fruit.  While plant life, like animal life, began in water, it found greater success once it spread to areas where the water’s edge slowly subsided.  With water receded, what would become flora took root above the waves and spread across the world.  Most of what we would consider “underwater plants” are actually algae — kelp and seaweed, most notably

Despite this, plants are found near or in water.  Normally they are classified as submerged, emergent, or floating.

  • Submerged plants are vegetation rooted to the ocean floor with most if not all of their mass existing beneath the surface of the water.  Sea grass exemplifies this type of aquatic plant.
  • Emergent plants are rooted along the shoreline, sometimes becoming submerged during high water.  Lily pads are an example of emergent plant.
  • Floating plants are not tethered to the sea bed or shore line by their root system.  They truly float upon the water, their roots dangling into the water, like the water hyacinth.

The reason for this is that fruit requires pollination.  The denser medium of water severely limits the range that normally air-spread spores can reach, and most insects cannot survive the pressure of ocean depths.  However, both methods can still work.  A plant spreading its pollen is little different than a fish spawning over eggs, save the distance the sperm travels.  Further, while bees cannot survive under water, there are plenty of tiny aquatic crustaceans that can serve the same purpose.  In fact, this is the mechanic by which sea grass reproduces — sea grass pollen carried on the backs of invertebrates.

Anatomy of Fruit

Fruit is the structure produced by fertilized flowers that contains seeds.  It is the means by which some oceanic angiosperms (flowering plant-life) disseminates its offspring.

Outer Layer — All fruit has an outer layer.  Skin, peel, rind, or husk — be it for protection or capturing attention — the outer layer of the fruit is the most prominent characteristic.  Whether it is the green stripes of a watermelon, the prickly husk of a pineapple, or thick rind of oranges, this outer layer stands out as the primary identification for fruit.  Beneath the waves, this is no different.

  • The foremost attribute is color.  Some fruit are vividly hued, to gain the attention of herbivores that will consume the fruit and later spread the seeds elsewhere.  Remember that in the Endless Blue Campaign Setting, many creatures can see into the ultraviolet range, adding to the palette of possible coloration.  Also under coloration falls patterns. Spotted, striped, gradients, or spotted, symmetrical or asymmetrical patterns, can make a fruit look distinctive
  • Second only to coloration, the shape of a fruit is the next most distinctive attribute.  Fruits like the pear demonstrate how the physical shape of a fruit can become iconic.
  • The texture of the outer layer of fruit can be varied: smooth as an apple, husks like coconuts, or festooned with spines like cactus fruit.
  • Size is another trait that varies widely.  Some fruit can be tiny like berries or as large as pumpkins.  Keep in mind that the larger the fruit, the longer it takes to mature, taking up more of the plant’s resources to grow.  But just as fauna can grow to immense sizes underwater, the same can be said for flora.

Flesh —  This is the fruit proper: the pulpy, flavorful part that is generally viewed as the reason to eat.

  • Coloration again becomes a factor.  Most fruit flesh is pale, but fruit with vividly colored contents is common.
  • Texture also returns for consideration, but in the case of fruit flesh, it refers more to the feel of the fruit while being eaten.  Pomes like apples are crunchy while bananas are mushy.
  • Form — The flesh of fruit comes in immensely variable forms.  Most citrus fruit develop sections, while the aforementioned pomes are a solid.  Extremes could be gelatinous or even liquid.

Flavor — Flavor is a factor all on its own, as the variety of taste run a gambit of complexity beyond any other attribute.

  • Taste — Most everything falls into the five categories of taste: sweet, sour, salty, bitter, and savory.
  • Temperature — While not really indicating the temperature of the fruit, but more the sensation of heat (spicy) or cool (minty).
  • Consistency — This refers to the tastes physical properties.  Watery tastes diluted, while creamy has a thickness to it.  Other possibilities are dry or astringent
  • Strength — Strength is the general potency of the flavor.  Mild to overpowering, it can be mellow, sharp, or even non-existent (such as the setting specific acari fruit used by Culinists for creating their potion-like fruit.

Seeds — The entire purpose of fruit is the dispersion of seeds, the floral method of propagation.  Sometimes the formation of seeds is problematic to eating the fruit, like the stones in cherries.

Ripeness —  Ripeness is the level of readiness a fruit has achieved in terms of being eaten.   As a fruit grows, it changes from an initial inedible seed-state into an edible fruit.  As more time passes, the fruit may leave its ripened stage and become past its best state for consumption.

Special — This category is a catch-all for any unique property a fruit (or fruit part) may have.  The most common special property is if the fruit if Processable.  This can manifest as simply as a minor change happening when cooked to as complex a process as making cocoa or coffee.  Fermentation is a category wherein the fruit can be broken down by micro-organisms to produce alcohol (see Drinking Like a Fish)

Fruit of the Fluid Nations

Acari —  Acari fruit is best known as the fruit used by Culunist to imbue with magical effects.  Acari grows from an aquatic vine that produces a translucent grayish melon with a rubbery skin and fully gelatinous insides. Flavor-wise, the melon possesses a bland, gruel-like taste, but its ability to absorb nutrients from the native soil will affect the pulp’s flavor.  Such “tailored” fruit will tend to grow to 60% or smaller than a wild Acari.

Funeral Stone — Most known for its role in funeral proceedings, Funeral Stone is a moderately sized fruit.  It possesses an almost rock-hard husk — thus the name “stone” — as well being incredibly dense.  Traditionally, they are used as weights in the funeral process to ensure the departed’s body sinks.

Funeral Stones grow in arctic areas, producing a flower that is hermaphroditic.  It changes from female to male quickly, thus making accidental self-pollination difficult.  The husk, fruit, and seed have almost identical solid composition, making it difficult to separate the parts.  Resistant even to denaturing, the best that can be accomplished is grating, thus it nominally used as a spice.  Care must be taken when choosing which part of the stone is grated, as the husk is a paralytic, and the seed is poisonous.

Merfruit – This is a group of inter-hybridized citrus fruits, so named as a parallel to the intermingling of Mer species. They run the range of coloration, but the key fruit are green (vert, bice), purple (damson), grey (oysterfruit), violet (solferino, sereino), and ultraviolet (abele).

Base Merfruit

Bice –  A small and oblate fruit with a thick pebbly skin.  They grow from about 1″ to 3″ radius, and weight deceptively more than they appear.   Inside, Bice has a vibrant green pulpy fruit separated into sections.  They have a slightly salty taste to their sweetness.

Damson – With a small, squashed round shape with faint lobes and a thin wrinkled peel, Damson have a powdery-purplish coloration within and without.  The tiny fruit ranges in size between 2.5″ to 4 inches across.  The taste of the fruit is often described as a mellow sweetness that distinctly identifiable as a Damson.

Solferino – The solferino is a large, smooth citric fruit with a violet peel.  Roundish, the solferino tapers slightly toward the stem, almost pear shape.  It’s pale pinkish-violet citrus pulp is deeply embedded inside a crisp pome-like flesh. It is found most everywhere in the Mer currents, and is a popular Merfruit outside is homesea.

Hybrid Merfruit

Vert – Crossing the solferino with a bice produces a greenish-blue mid-sized fruit.  Its skin is thick but easily pierced, and can be peeled of the citrus flesh in great chunks.  The citrus itself is sectioned into wedges, with a seed embedded in each wedge along the axis.

Abele – Further hybridizing the vert with another solferino produces an Abele.  The fruit is normally ultraviolet in coloration, and so look different to those without vision in the ultraviolet range.  Those with ultravision will see the fruit in its fully splendorous coloration; those without simply see a black fruit.

Sereino – Mixing an abele with a damson results in a bell-shaped fruit about the size of an adult’s fist.  The outer peel is easier to peel than that of the vert, but a deep purple hue.  The fruit is also purple in color, and is clumped together in wedges like the vert, but has a subdivision around its circumference.

Oysterfruit –  What can only be called as “remarkable”, infusing a Vert, an Abele, and a Damson achieves a huge hybrid known as Oysterfruit.  With a bark-like husk, the Oysterfruit actually grows into a hollow space-filled gourd.  The tensile strength of the husk keeps the fruit from imploding from the surrounding water pressure.  As a result, early pisceans used Oysterfruit husks as sturdy flasks once the slimy, almost mucilaginous fruit is scraped out.  The scraped out fruit can be eaten, and has an extremely salty and sour flavor, making it better suited for seasoning.  Both the husk and viscid fruit have a pale, unpleasing grey coloration that somewhat resembles the shell and meat of an oyster, hence the name.

Rotten Egg — Size of a Mer skull, Rotten Egg has a thin, soft scaly skin that is easily torn. The fruit is foul tasting, slimy, with a stringy texture. It comes in sections clustered around a central, fibrous core. The fruit drops from a surface plant into local sea water, where the saline levels slowly dissolve the skin. By the time the skin dissolves, the “ripened” fruit has become toxic. Bottom feeding sea life is drawn in by traces of flavor on the current and eat the fruit, thus swallowing the seeds and becoming poisoned.  The poison affects the creature’s sense of direction, causing the infected to beach themselves on the shore.  Those that are not eaten by the aberrations of the surface world decay and serve as fertilizer for the ingested seeds.

Telom — Telom are a similar citric fruit to Merfuit, but found in the Yaun-Teel Bights.  While not as extensive a variety as Merfruit, Telom have a couple of notable variants:

Bittersour telom — This variety of telom is very flavorful, with an intense bitter and sour taste and a lingering sweet aftertaste.  Unfortunately, eating the bittersour is actually bad for the health, interfering with the liver’s process of clearing toxins from the system.  They are best used as accents to other food and drink.  The fruit has a light tan skin, while the pulp is a pale pink.

Sweet telom — The tiny round fruit known as sweet telom have been cultivated to posses nearly no citrus pulp, and instead a having more a chewy flesh.  Usually found in freshwater or low-salt run-offs, they are a bright yellow color on the outside and nearly white inside.

Brindlemont telom — Brindlemonts have a heavy, waxy, bumpy skin and is oval-shaped with an extrusion on each end.  Its citric fruit in inedible, but zest grated from its rind is used for tinctures.

Thistlethread — This fruit is actually inedible, consisting of a fibrous bundle that, when “ripe”, are under significant tension.  When touched, the fruit explodes, loosening a mass of paired seeds connected with a thin strand.  The seeds are hooked, like a tiny harpoon, and will snag the flesh or scale of whatever disturbs the plant.  Clinging to the creature, the hooks on the seeds eventually break off and the tethered seeds eventually drift off, to settle on the sea floor and germinate.  The significance of this fruit is that, while a complex process, the threads can be harvested and woven together to from textiles.

Jared Rydelek, famous cultivar — half culinist, half packbreeder — creates new types of fruit. While this plant-breeding movement, like so many others, was founded in the Mer Currents, it was actually a Kouton that started the practice. As such, the practice of secrecy is deeply ingrained among its practitioners

— While good thoughts bear the best fruit,
bad thoughts do not wither on the vine…

Jared Rydelek, Kouton cultivar extraordinaire

I’d like to give thanks to Jared Rydelek and his YouTube Channel Weird Explorer.  It was watching his over 300 Weird Fruit Explorer videos that inspired this article.  Check out his work and realize that everything on there not only is real, but he has sampled them personally.  Many of the weirdest examples and the interesting trivia associated with them worked their way into this article, and as thanks, I created an NPC named after him and made him the founder of the Cultivar movement.  Jared’s proven he’s a braver man than me, and his perseverance shows how fact is often stranger than fiction.

Jared Rydelek’s Weird Fruit Explorer

Endless Blue – Week 110 – Elqua Calidus: The World Scalders   Leave a comment


Elqua Calidus — the World Scalders

Little else instills such terror in pisceans as the thought of being boiled alive.  The searing pain as the vital water needed to survive cooks you from within, the blistering of flesh and scale as the animus vitae is leached from your body, all the while helpless to do anything to stop the enervation of your body.  It is the stuff of nightmares for fry and adult alike.  This is the dread of boil magic, and it banned across the oceans of Elqua.  Yet there are a few who embrace the boiling and wield it willingly.  These are the Elqua Calidus — the World Scalders.

The use of boil magic is deemed abhorrent by nearly all the Fluid Nations, thus the Calidus are branded as terrorists by most of Elqua’s governments.  There are a few safe havens, however.  The Lumulus Basin is one such place, where the fear of boiling is mitigated by the society’s harnessing of thermal vents to power their ore-smithing.  The alien-minded Lumulus utilize boil magic as stoking tool, to finely manipulate the temperature of chemical seeps used in the smithing process of lumulated metal.

The other neutral water is in the Mer Currents, where any idea or principle can find a place to dwell.  The Taste Unique is a restaurant in the Mer Currents that specializes in hauteur cuisine unlike any other eatery in the Known World.  The establishment eschews the traditional method of alchemical gastronomy, and instead serves “scalded” meals.  Built over a crack in the sea bed where super-heated water bubbles up from deep inside the planet’s crust, the boiling water is sealed off from the restaurant proper by a network of valved pipes that deliver the scalding water to the kitchens under extremely controlled circumstances.  There the restaurant’s culinists, trained by owner Edot Artois himself, use heat instead of kelaguen to break down food into a digestible state.  The exhaust water is caught in a flue above the building and expels the scalding liquid a safe distance upward, to float up harmlessly to the Vastness.  This plume of heated water attracts sea life, and the spectacle has become a noted attraction for the business.  With such a close working relationship with boiling water, the owner is suspected of being a Elqua Calidus sympathizer — a charge he has consistently and vehemently denied.

The Church of Olyhydra has controversially given sanctuary to many boil mages pursued by government agencies.  A hidden faction of the church has been grooming boil mages for some upcoming operation.  These refuges are being given protection, and in return will teach their traitorous skill the Olyhydra’s faithful, and spearhead the Churches amassed forces when the time comes.

Organization Details

Size: Small, but growing steadily in secret.  Members hide in the greater populace of settlements, bringing little attention to their organization’s activities until it is too late.
Infrastructure:  Tightly organized cells, with interaction between cells being commonplace and unmonitored.
Philosophical Conviction:  The Calidus share a common belief that most religious and moral ideals are false, and used by those in power as a means of control over the masses.  They subscribe to a philosophy of nihilism, wherein the individual should not be made to endure any dogma that limits them.  Those that seek to force their will over others will be bathed in boiling waters, steam filling their lungs and scalding their gills.  They will be cooked like the flesh all life truly is — meat to be consumed.  This expansive belief in the futility of existence leads the Elqua Calidus to appear disjointed in their efforts, with no real focus or final objective.  Instead the will focus on institutions and individuals they feel deserve to be scalded until a new, even unrelated objective comes along.
Important Locations:  The Taste Unique restaurant in the Mer Currents, Fort Vement, thermal vents found outside the Lumulus Basin (especially in the No Mer’s Seas between the Fluid Nations), and the more militant colonies of Ceph.

Membership Details

Symbol: Bubbling water, in a shape specific to the cell.
Motto:  “Scald the world; boil the lies!”
Badge of Membership: Unlike bloom magic, where the user is immune to the effect of the red tide’s toxins, there is nothing protecting a boil mage from be scalded by his own actions.  As such, it is rare to find a boil mage that has not scarred himself accidentally some time in the past.  These scars are seen as badges of honor among the Calidus.
Membership Benefits:  Besides access to a type of magic few others possess, there is little protection against boil magic.  However, there are a few side effect of scalding water that are of benefit.  Most notably is the boiling of food.  In fact, the initiation ritual for joining the Elqua Calidus involves the consumption of “boiled foods”.  The Calidus himself must boil his own meal and overcome the social taboo of eating the scalded food.  Rumor has it that the taste of boiled meat and plants is “purer” than that of food denatured by way of kelaguen, the normal method of cooking underwater.
Membership Drawbacks:  With such revulsion to boil magic among the populace, should it become known a piscean willingly wields scalding spell they will be ostracized at best, and hunted down at worst.

Major Members:

Edot Artois has been nothing but truthful in the face of the accusations of harboring terrorists.  In actuality, he has no knowledge of the Elqua Calidus’ activities sheltered by his business, as it is his wife who has given them refuge.  Renet Artois, wife of the Mer restaurateur, uses the Taste Unique as a waylay point for Elqua Calidus activities.  It is the perfect place to hide a Calidus, among the culinists, food workers, and other employees preparing the day’s meal.

Cardinal Sorl Vement, Olyhydran priest descended from the original Marshal of Fort Vement, has been tasked with secretly building a navy of Calidus for the Olyhydran Church to use during the Secession project.  The Church has been working some time now at putting sympathetic Mer into positions of power, with the intent of one day seceding from the Mer Currents and creating their own religious nation.  Sensate diviners of the Church do not foresee the culmination of this plan going smoothly, so in preparation the Church has begun amassing a navy of loyal fanatics armed with objectively the most attention grabbing magic known to the world.

There are stories of a renegade Lumulan that has resurrected the J’warh’abvo forgeclan.  Ceph have been reported wielding weapons with telltale signs of lumulated metal with a unique tinge.  Since each forgeclan produces metal items with a specific coloration endemic to the forging process, this new process impinges into the ultraviolet range.  Previously, the J’warh’abvo forgeclan produced metal with an ultraviolet tinge, but they were wiped out by Kraken retribution for the forgeclans efforts during the Occupation.  Where has this new source of ultraviolet lumulated metal come from?  The Lumulan government regulates thermal and chemical seeps strictly, so how could this phantom forgeclan produce the intense heat needed to smith ore except by employing boil magic?

Terras Addas is a radicalized Godless that has taken to confronting the pious about their hypocritical beliefs.  A truly vile villainess, Terras resorts to hit-and-flee tactics of quickly pouncing on a victim, disfiguring them with scalding magic, then swimming off.  Her intent is to leave the victim alive, so their faith can slowly erode away as they wonder why their deity would allow such cruelty to their faithful.

Tl’eoge’le is a Lumulus with concrete ties to Calidus activity.  As with most Calidus, Tl’eoge’le has a telltale malformation due to his exposure to scalding magic.  Not scar or singe, the evidence of Tl’eoge’le’s dabbling with boiling magic can be seen all over him — his carapace is a bright orange.  Just as how the pigments in crustacean shells transform when boiled, so too has Tl’eoge’le’s carapace.  The effect is so thorough that, despite having molted more than once since the time of scarring, the carapace continues to regenerate in the bright orange pigment.  It does not hinder the transformation that with each molting, Tl’eoge’le recycles the nutrients from his cast off shell into his new one.  This discoloration is not that rare among the Lumulus, especially with ore-smiths that spend great amounts of time facing a fuming hydro-thermal vent during metal work.  However, Tl’eoge’le’s discoloration covers his entire carapce, as if he has bathed in the blazing stem of a vent.

The Shriveled Crone was once a beautiful Orcan versesinger.  It is said her voice was so pure and clear that the water it traveled through was purified by the mere virtue of her song.  She was adored by all so often that she began to believe the fairy tale stories told about her.  It was when she sought entrance into the Prime Chorus, only to be rejected, that her vanity turned to wrath.  Told that her obsession with her own glory would interfere with the quest for Khantusk, she turned her back on the Orcans and the Cetacean Oceans.  She left for the Sahaguin Lagoons, where the cousins of the Orcans, the Narwahl dwelled.  There, she fell in with the dissident zeitgeist there, feeling the Orcans had lost their way.  Her initiation into the Elqua Calidus was nearly as thorough as Tl’eoge’le’s.  She bathed her entire body in the volcanic spew of a thermal vent, the blubber of her shapely body melting and bubbling away, leaving behind a wrinkled, emaciated husk.  She has taken on the mantle of the Shriveled Crone, though she is no true sea hag, and works with her cousins at undermining the Prime Chorus whenever possible.

“When the waters start boiling
the foolish remain to find the cause.”
— word of wisdom about the Elqua Calidus.


Endless Blue – Glossary   Leave a comment



There are numerous concepts in the Endless Blue setting that do not have normal sounding names.  Some names come from inside the setting (the name of the world Elqua for example), while others utilize phonemes that may be a bit unfamiliar to English speaking readers.  Collected here are some of those “difficult to grasp quickly” concepts that are employed as means and motivation in the setting.

acari noun – 1. a plant that produces a fruit noted for its acidic properties, used in the denaturing of food.

Administrative Trinity noun – 1. the highest ranked council in the Church of Merrshaulk.

aegis noun – 1. a shield

aerostat noun – 1. a form of phytoplankton/rhodoarchaea that floats in the Vastness due to internal gasses like methane and uses a tiny, flexible chamber for propulsion.

ajna noun – 1. one of the eight nadis in chakra medicine.  The Third Eye chakra, it is represented by tanzanite and located in the brow.

anah noun – 1. one of the eight nadis in chakra medicine.  The Heart chakra, it is represented by emerald and located in the chest.

anatomist noun – 1. one who learns about the piscean body through dissection, a taboo practice in the Known World.

animus vitae noun – 1. the force of life.
2. the animating energy that makes matter move.

argei noun – 1. the intermediate denomination of lucrum. (pl. argeium)

Assembly of Cosigners noun – 1. the lowest ranked council in the Church of Merrshaulk, whose main purpose is to oversee the activities of all Sidars and Tyros.

aurei noun – 1. the highest denomination of lucrum. (pl. aureium)

Auxesis noun – 1. the first week of an Elquan month.

Avarita of the Greed noun – 1. the Idolatrastic form of Merrshaulk.

ayurveda noun – 1. the medicinal belief that health is achieved through the balance of bodily humours.

bloodtrace noun – 1. a form of currentsense that can sense even the tiniest traces of blood in the water and follow it to its source.

bluelight noun – 1. a source of light that uses bioluminescent amoebae.

Bubble Below noun – 1. a massive, empty cavern below the Undertow that prevents those trapped in the catacombs underneath from escaping the whirlpool.

Charybdis noun – 1. a floating island that slowly crosses the oceans of Elqua.

chakra noun – 1. the medicinal belief that health is achieved by the harmonious vibrations in the eight body locations called nadis.

chirurgery noun – 1. a medicinal belief that concentrates on cutting away infections and injury.

coiltech noun – 1. technology of the Lumulus that utilizes spiraled metal rod to store kinetic energy.

College of Doctors noun – 1. an organization where anatomists can practice what they have learned about the piscean body, with the intention of healing and saving lives.

Core noun – 1. the area of the Known World occupied by the Crèche of Civilization and the Maw of the Kraken.

Cosigner noun – 1. a member of the Merrshaulkite Assembly of Cosigners.

Crèche of Civilization noun – 1. the area of the Eastern hemisphere where civilization is believed to have been born.

Crisis noun – 1. the third week of the Elquan month.

crown noun – 1. the highest denomination of coinage used by the Mer for inter-current (read, “inter-tribe”) trade.

Culinist noun – 1. a profession notable for the denaturing and storage of food.

cuprei noun – 1. the lowest denomination of lucrum. (pl. cupreium)

current noun – 1. any aggregate of pisceans united by ties of descent from a common ancestor, community of customs and traditions, adherence to the same leaders, etc., equivalent to “tribe”.

currentsense noun – 1. the ability to sense the surroundings by the movement and/or trace elements in the water.

Cyesis noun – 1. the second week of the Elquan month.

dearthsteel noun – 1. a metal produced by the Lumulus that possesses the ability to be enchanted with xanthellaette magic.

delphiz noun – 1. a domesticated species of dolphin with neotoninous features, otherwise known as an irrawaddy.

denatured adj – 1. the state of being chemically broken down to achieve the same result than as if they were cooked.

dirhem noun – 1. the unit of currency used by the Orcan government.

dram noun – 1. the lower end coinage used by the Chelon.

Eadro noun – 1. the Pantheonic god of envy.

Eadro’s Ardent noun – 1. Worshipers of the Pantheonic god, Eadro.

echolocation noun – 1. a type of senses that uses reflected sound to comprehend the surroundings.

Elder Brokers noun – 1. one of three members of the top-most council of the Church of Merrshaulk, called the Administrative Trinity.

elqua noun – 1. the Aquelan word for “water”.

essence noun – 1. the medicinal belief that healing can be willed into existence through the body’s vitae.

Elqua noun – 1. the world of the Endless Blue campaign setting, equivalent to “Earth”.

Endless Blue noun – 1. the usually temporary loss of orientation caused by the featureless expanse of deep waters, equivalent to “snow blindness”.

Everglow noun – 1. the ceremonial light source of the Free Olypiad (read, “eternal flame”).

Fluid Nations noun – The eight nations of Elqua, namely the Cetacean Ocean, the Chelon Sea, the Lumulan Basin, the Bay of Kouton, the Gulf of Locanth, the Sahaguin Lagoons, the Yaun-Teel Bights, and the Mer Currents.

frothlight noun – 1. a source of light that requires periodic jostling of chemical to produce a fluorescent reaction.

gelding noun – 1. the intermediate range of coinage used by the Chelon.

Gnosis noun – 1. the fourth/last week of the Elquan month.

Godless noun – 1. the philosophical movement that disbelieves in the divinity of gods.

hoarder bandit noun – 1. an outlaw that preys on those in a weaker position than themselves, using their superior ability as justification for the robbery.

Hinterseas noun – 1. the portion of the Fluid Nations populated by the primitive races, namely the Gulf of Locanth, the Bay of Kouton, the Sahaguin Lagoons, and the Yaun-Teel Bights.

homeopathy noun – 1. the medical belief that “like cures like”, utilizing diluted tinctures to cure illnesses.

homesea noun – 1. one’s native waters, equivalent of “homeland”.

Icht noun – 1. a species of prehistoric sapient pisceans that mysteriously disappeared prior to the rise of the Cetacean Hordes.

Icht Dominion noun – 1. the area populated by the extinct Icht civilization.

Icthara noun – 1. the Pantheonic goddess of gluttony.

Ictharan noun – 1. a worshiper of Icthara.
adj 1. of or pertaining to the worship Icthara.

idolatrastic adj – 1. of or pertaining to the religion of Idolatry, as opposed to the act of idolatry.

Idolatry noun – 1. the reformed worship of the Pantheon under the Yaun-Tish tenets of Principle of Service.

indigo noun – 1. a thick, oily liquid rumored to be spreading out along the outer fringes of the Known World.

Invidia of the Envy noun – 1. the Idolatrastic form of Eadro, god of envy.

irrawaddy noun – 1. a domesticated species of dolphin with neotoninous features, otherwise known as a delphiz.

kapha noun – 1. one of the bodily humours in ayurvedic medicine, related to phlegm.

kelaguen noun – 1. a yeast like extract used by Culinists to imbue their denatured fruit with magical effects.

kelpygmy noun – 1. a species of ambulatory plant that posses a shape reminiscent of the piscean form. (pl. kelpygmies)

Known World noun – 1. the explored area of Elqua east of the Spine of the World, containing the Hinterseas, the Periphery, and the Core.

kraken noun – 1. a monstrous race of now extinct ancient squid that once led an empire that occupied the Known World.

Kraken Occupation noun – 1. the period of time when the Kraken race invaded and conquered the Fluid Nations.
2. the event that caused the renaming of the Verdant Epoch into the Verdigris Epoch.

langeneli noun – 1. a tartan-like weave of strips and knots used to denote debt in the Locanth culture.

lucrum noun – 1. a form of currency used by the Mer for international trade.

lumulated metal noun – 1. a special process of the Lumulus that makes metal resistant to corrosion from being submerged in water.

mani noun – 1. one of the eight nadis in chakra medicine.  The Plexus chakra, it is represented by topaz and located in the stomach.

Maw noun – 1. a massive crater that forms a ring of islands, where the Kraken began their Occupation of the Known World.  Also known as the Maw of the Kraken.

Merrshaulk noun – 1. the Pantheonic god of greed.

merrshaulkite noun – 1. a worshiper of Merrshaulk
adj – 1. of or pertaining to the dogma of Merrshaulk

mula noun – 1. one of the eight nadis in chakra medicine.  The Root chakra, it is represented by ruby and located in the pelvis.

nadis noun – 1. one of eight locations that run down the center of the body that chakra practitioners believe need to be in harmony for good health.

naturopathy noun – 1. the medical belief that illness can be cured through herbs and plants.

nautilus noun – 1. armor and/or helmet.

No Mer’s Seas noun – 1. the territory between Fluid Nations that have been declared off limits to habitation or predation, usually the shallowest waters near land where abominations are common.

noble noun – 1. the lowest denomination of coinage used by the Mer for inter-current (read, “inter-tribe”) trade.
2. the highest rank in the Church of Merrshaulk.

Noble Collector noun – 1. honorific for the Elder Brother of the Church of Merrshaulk responsible for the Church’s income.

Noble Debtor noun – 1. honorific for the Elder Brother of the Church of Merrshaulk responsible for the Church’s obligations.

Noble Lender noun – 1. honorific for the Elder Brother of the Church of Merrshaulk responsible for the Church’s financial risk.

Oberus noun – 1. the pale, outer most moon of Elqua.

pa’Anga’tha noun – 1. the lowest denomination of currency used by the Lumulus.

Packbreeder noun – 1. a profession notable for the raising and training of animals.

paragon cynosure noun – 1. the Ressurectionist goal of bringing an extinct species back to viability.

Periphery noun – 1. The portion of the Fluid Nations populated by the civilized races, namely the Cetacean Ocean, the Chelon Sea, the Lumulus Basin, and the Mer Currents.

pigmit noun – 1. the language of the kelpygmies.

piscean adj – 1. any individual of the species sapien, equivalent of the term “human”.

piscean form noun – 1. the intellectual concept of the “mermaid” morphology, possessing the torso of a humanoid and the tail of an aquatic creature.

pitta noun – 1. one of the bodily humours in ayurvedic medicine, related to bile.

piscean form noun – 1. the “mermaid” shape, with the torso of a humanoid and the tail of a fish.

preycatcher noun – 1. a form of polearm with a wide set of jaws at the end, used to catch and subdue creatures instead of killing them.

Prime Meridian noun – 1. line of latitude that crosses over the deepest point in Elqua’s water, in the Cetacean Ocean.  It delineates the Western and Eastern hemispheres.

Principles of Service noun – 1. the formalized philosophical belief predicated on the concept that everyone serves someone else, forming the basis of Yaun-Teel culture.

Protean monks noun – 1. reclusive Eadro’s Ardent that posses the ability to change their appearance into other piscean races.

Pull noun – 1. decompression sickness, where diffused gasses from the depth pressure form in the bloodstream.

qigong noun – 1. the medicinal belief that physical stimulation like acupressure or acupuncture can heal illness.

rand noun – 1. the highest range of coinage used by the Chelon.

Resurrectionist noun – 1. a philosophical movement that seeks to understand the piscean body through medical and scientific research.  See, anatomist.

rhodoarchaea noun – 1. a form of phytoplankton that uses retinal instead of chlorophyll to transform sunlight into food through photosynthesis.

ricelqua noun – 1. a grain-like plant known for it’s unique chemical properties.

Saragasso Ring noun – 1. the greenish shadow cast by Elqua’s planetary ring, the Sargasso.

Sargasso noun – 1. the green planetary ring of Elqua, located between Urowes and Ymaris.  It’s full name is “Sargasso in the Sky”.

sashra noun – 1. one of the eight nadis in chakra medicine.  The Crown chakra, it is represented by amethyst and located on the top of the head.

scientific medicine noun – 1. the medicinal belief that treatments require evidence of their efficacy.

shagreen noun – 1. textile made from shark skin.

Shelf noun – 1. the waters starting below the Shoals and extending to the bottom of the ocean, where nearly all light waves are absorbed by the surrounding water.

Shoals noun – 1. the deeper waters where red, orange, and yellow wavelengths of light are absorbed by the surround water.  It is bordered by the Shore and the Shelf.

Shore noun – 1. the shallow waters near the shore, typified by little to no absorption of light wavelengths, and before the Shoals.

Sidar noun – 1. honorific form of address for vetted clergy of Merrshaulk.

Signatory noun – 1. honorific form of address for a member of the Merrshaulkite Signatory Council.

Signatory Council noun – 1. the intermediate ranked council in the Church of Merrshaulk, whose main purpose is to oversee the long-term goals of the Church.

sovereign noun – 1. the intermediate denomination of coinage used by the Mer for inter-current (read, “inter-tribe”) trade.

Spine of the World noun – 1. a chain of mountains that circles the globe, splitting the planet in half and preventing exploration of the western hemisphere.

spur noun – 1. large, immobile slabs of nearly transparent crystal randomly found in the wild of the oceans.

swadi noun – 1. one of the eight nadis in chakra medicine.  The Sacral chakra, it is represented by amber and located in the coccyx.

tlo’Onga’tha noun – 1. the intermediate denomination of currency used by the Lumulus.

talent noun – 1. similarly cut gemstone used by the Kouton as currency.

torc noun – 1. the locked collar used by the Yaun-Teel to denote slaves.

tracescent noun – 1. a form of currentsense that can detect trace elements in the water beside blood, such as bodily waste or food remnants.

Tropic of Cetacean noun – 1. the imaginary circle around the globe at 64° λ, the northern-most point where the sun is still directly overhead at noon.  Counterpart to the Tropic of Kraken.

Tropic of Kraken noun – 1. the imaginary circle around the globe at 64° λ, the southern-most point where the sun is still directly overhead at noon.  Counterpart to the Tropic of Cetacean.

trove noun – 1. a church building dedicated to the worship of Merrshaulk.

Tyro noun – 1. honorific form of address for unvetted clergy of Merrshaulk.

tze’Enga’tha noun – 1. the highest denomination of currency used by the Lumulus.

ultravision noun – 1. vision in the ultraviolet wavelength range, sometimes requiring a source of localized ultraviolet light to work.

unguis noun – 1. a weapon

Undertow noun – 1. a submerged whirlpool in the Chelon Sea.

Urowes noun – 1. the dark, inner most moon of Elqua.  It orbits Elqua in the opposite direction of the other two moons.

Vastness noun – 1. the land and sky above the surface of the water.

vata noun – 1. one of the bodily humours in ayurvedic medicine, related to gas.

vishu noun – 1. one of the eight nadis in chakra medicine.  The Throat chakra, it is represented by sapphire and located in the neck.

vitae noun – 1. the force that differentiates inanimate matter from living things.
2. the soul.

Verdigris Epoch noun – 1. the later part of the Verdant Epoch, characterized by the rise of the Kraken Empire and their occupation of the Fluid Nations.

Verse noun – 1. the words used to create Elqua
2. the language used in the creation of the universe.

xanthellae noun – 1. the coral shaping magic of the Chelon that taps into ley lines for its power.
2. coral shaped through the magic of the Chelon.

Xanthellaette noun – 1. a Chelon capable of taping into ley lines and casting coral shaping magic.

Ymaris noun – 1. the reddish, second moon of Elqua.

Endless Blue – Week 109 – Cruor Druids: Wielders of the Red Tide   Leave a comment


Cruor Druids: Wielders of the Red Tides

There is seldom ever been a culture that did not produce some disenfranchised soul.  Elqua’s Fluid Nations are no different, except perhaps in the form those radical elements coalesced.  They call themselves Cruor Druids, wielders of the red tide, and they have no love for society.  What drove them to despising the modern world is inconsequential.  In all cases it is basically the same intrinsic idea: society is ruining the world.

The common trait shared by all Cruor Druids is the dismay at society’s disregard for the natural order.  Each sees some fatal flaw in their culture’s belief system that, left unchecked, can only result in the ruin of their species.  That same society has turned a deaf ear the druid’s pleas for a return to a more conducive time.

Their warnings unheeded, Cruor Druids inevitably feel pressured into leaving the civilization that created them and instead live in the wild.  Preferring to remain in the seclusion of nature, the unyeilding expansion of Fluid Nation cities into wilderness brings them back into contact, and conflict, with the Cruor Druids.

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Endless Blue – Week 108 – “The Unintended”, Chapter 5   Leave a comment


The Unintended
by Dustin Douglas

Chapter 5
The Debt Repaid

    “Call to us! Unleash us! Destroy their petty world built upon petty lies. Who do they serve? Just themselves. Who do you serve? You serve the truth!”

    Tameryh’s eyes opened, but he still felt pain across his entire body. He strained to lift his head up, and saw a plain empty room. He tried to speak, but coughed instead. He saw specks of blood float away from his mouth. He looked down and saw bandages wrapped around his chest.

“Don’t trouble yourself,” came a voice from the other room.

Tameryh looked up and saw the leather-bound mer woman standing in the doorway.

“Who are you?” asked Tameryh.

“A servant of the truth. You hear it don’t you? The voices of the currents bring us together. I couldn’t be sure until I witnessed your baptism myself. Clearly, the currents have chosen you. As for me, the currents spoke to me long ago. Telling me to find you, and help you see the truth. I am Ashani, servant of truth, Druid of the Bloom,” said Ashani.

“Bloom? You mean the red mist?” asked Tameryh.

“Yes. Those scholars think they have it figured out. A natural occurrence, a mere reaction of the environment. Pah. It’s nature’s revolt,” she said clenching her fists.

Ashani continued, “It’s nature’s very immune system. We’ve run rampant. Ruining, destroying, infecting, and killing our own world. Why? Progress, power, or perhaps wealth? What will any of that do for you when the tides stop flowing, and your heart stops beating?” said Ashani.

“What do you mean?” asked Tameryh.

“I mean the bloom is nature itself turning against the greatest enemy. You, me, all of the Piscean’s. Our civilizations’ greed, bottomless appetites, and appalling growth has led to the death of the coral, the kelp, and now even the waters turn. We must act on nature’s behalf, Tameryh. We shall cull the school,” said Ashani.

“You mean… kill them? Kill my clan?” asked Tameryh.

“You’re thinking too small,” said Ashani.

“This entire city is corrupt. Self-serving Yaun-Teel ready to stab each other in the back for a bit of profit. If they’re willing to do that to each other, what are they willing to do to our world? Just look at the strip mining and slaves!” exclaimed Ashani.

“You’re right. They aren’t worthy of being Yaun-Teel. They live to serve only their own greed. All of them. Every single one of them,” growled Tameryh.

“Yes, indeed,” said Ashani.

“What will we do?” asked Tameryh.

“Call to the bloom. Speak to the bloom. Command it,” said Ashani.

“How?” asked Tameryh.

“The bloom has accepted you, young one, now that you’ve survived the red baptism. Look here,” she said revealing a small urn.

She lifted the lid off the urn, and a small red cloud appeared. She placed her hand into the cloud and spoke softly.

“Come. Come. Let us cleanse this world of the wretched,” she chanted.

She continued chanting, and small specks of red started to flow towards her from outside of the room. After a few minutes, a large red mist had amassed around her. She gestured up and down, and the cloud gathered itself upwards, then downwards following her commands.

“Wow…” said Tameryh as his mouth hung open.

“Now, you just need to rest yourself and…” said Ashani as she trailed off.

Tameryh focused his hands on his chest and chanted his healing magic. Within a few moments his aches started to disappear.

“Very impressive,” said Ashani. She continued, “You already know some druidic arts?”

Tameryh ignored her question and eagerly said, “When. When can we start?”

“Tonight,” said Ashani.

Tameryh and Ashani worked with the red bloom in her hidden home for a few hours. Ashani explained the simple art of commanding the red mist. As long as she remained in contact with a part of the cloud, she controlled its motion. The cloud acted like an extension of her being. Tameryh found an odd enjoyment in effortlessly manipulating the mist. He couldn’t wait to wait them all suffer.

That night, the pair returned to the outskirts of Edonmul.

“Come. Come. Let us cleanse this world of the wretched,” they chanted as they looked down at the city. Soon the red cloud would engulf them all. Within a few minutes, the pair gathered a massive cloud, at least the size of a blue whale.

Ashani turned to Tameryh and said, “I leave the culling to you. Make them pay for their service to the lie.”

Tameryh slowly nodded and darted down towards the city. First, he turned his head to the cathedral. He thrashed his fins as fast as he could as he barreled through the stained glass window at the front of the cathedral.


Bits of glass and debris floated all around him, as he saw the surprised look of five Yaun-Teel commoners and Sidar Asoudi. The red mist trailed behind Tameryh and the majority of it remained outside.

“Who do you serve?!” shouted Tameryh as he commanded his mists to completely envelop the exterior of the cathedral.

“Unintended? How?! What is this?” said the sidar.

“You put yourself before me, before my house, before our gods. You do not serve anyone but yourself, sidar!” shouted Tameryh as some of the red mist began flowing into the room sealing off the exits.

“Is that… by the gods,” said sidar noticing the red mists.

The sidar and the commoners turned and opened the door only to find even more mist on the other side. The commoners screamed and the sidar glanced nervously around looking for an exit. One of the commoners bolted, trying to dash through the mists. The bloom clung to the poor creature as it writhed in pain and its kin looked on in horror. Tameryh enveloped the rest of the commoners in the red mist as well, ensuring that the sidar was the last one remaining.

“You… aberration! Unintended by Yaun-Teel, now unintended by nature itself!” screamed the sidar.

“Oh that’s where you’re wrong, grand deceiver,” said Tameryh as he covered the rest of the commoners in red mists. He continued, “Nature called to me. The truth spoke to me, asking me to fight. Fight the sickness that is Yaun-Teel. And what a sickness it is.”

“Who do you serve!?” screamed Tameryh as the mists cornered the sidar.

The sidar panicked and began mumbling prayers.

“Do you think he hears you, heretic?” said Tameryh as he clenched his fist.

The red mists slammed into Sidar Asoudi, seeping into his body through his gills. He shook violently. The sidar’s face grew bright red, blood leaked from his eyes , ears, and mouth. The sidar tried to speak, but he could only gag as he coughed up more and more blood. The sidar reached to his gills, trying desperately to brush the bloom away to no avail. At last, the sidar gave out one last gasp as blood gushed from his body.

Tameryh let the red mist linger on him as he looked down. Once, Tameryh admired the clergy, but now he saw him for what he was: a miserable self-serving coward who took advantage of his station. Tameryh looked towards the dead commoners and felt nothing.

“You worked in service of the lie…” he said quietly.

Tameryh swam back outside and made his way towards the Basqorjn manor. As he approached overhead, he brought the red mist down with him with terrible force. Tameryh slammed the mist over the entire courtyard, forgoing subtly all together. Within a few moments, he saw the corpses of the watchmen floating up out of the mists.

Tameryh swam down towards the main manor, and forced the mist to form a barrier around it. Tameryh looked through the windows, seeing a few frightened faces staring back at him. Tameryh attempted to open the door, but it was locked.

“Hah, you think that will stop me?” mumbled Tameryh.

Just then, Tameryh heard something coming from behind. As he turned, he saw Blodusk darting towards him with a trident.

Blodusk’s trident pierced through Tameryh on his left side.

Tameryh clenched his fist and brought the bloom crashing down onto Blodusk while also holding the trident in his side. Tameryh watched as the bloom went inside Blodusk’s gills. Tameryh tried pulling the trident out, but Blodusk held strong. Despite the bloom destroying him from the inside, he fought. Tameryh pulled, but Blodusk continued. Tameryh saw the color leaving Blodusk face as his grip went lax. Blodusk coughed up blood and held his hands to his throat. Blodusk tore at his gills trying to give himself a chance to breath. He fought hard as more and more blood left his body. He felt his strength leaving him.

“My-My-Myra!” he finally gasped as he fell to the ground.

Tameryh cocked his head sideways and looked down at Blodusk, barely noticing the trident that pierced him.

“Why… did he really… my mother?” said Tameryh.

Tameryh looked back down at his wound. He removed the trident and winced in pain. He looked up unable to differentiate the blood escaping his body from the red mist surrounding him. Tameryh chanted his healing magic again. While the majority of the bleeding stopped, Tameryh failed to completely seal the wound. Tameryh chanted and focused on his magic a second time.

“CEASE!” shouted Elder Molka as he threw open the door.

For a moment, Tameryh felt the elder’s command seep into his mind. Tameryh stopped chanting the spell, but clenched one fist and pointed towards the elder.

“CEASE!” shouted the elder again, holding up his staff. His coral staff gave off a slight glow with this command.

Again, Tameryh felt himself go limp for just a brief instant.

“CEASE!” commanded the elder once more, but this time Tameryh focused all of his rage and fought through the elder’s magic.

“Who do you serve? WHO DO YOU SERVE?!” shouted Tameryh slamming his fists down.

The red mists crashed into the elder and into the manor. The elder attempted to cling to his staff, but the red mist threw the old Yaun-Teel into the wall. Tameryh swam up  picked up the elder’s staff and began chanting. Tameryh felt the staff become increasingly heavier as it accepted his enchantment. Tameryh hoisted the heavy staff over his head, and brought the full weight of it down onto the elder face, crushing it completely.

Tameryh looked down at the elder and felt a twinge of regret. Regret not birthed from the sadness of loss, regret born from an unjust end. Tameryh thought. “He deserved a far more gruesome fate. I suffered for years. Over twenty years of hatred, judgement, and servitude to a master who only served himself. “.

Tameryh slipped inside the manor, and inspected his injury only to find the bloom had attached itself to his wound. Tameryh brushed the bloom away and he found that the wound had closed completely. A wicked grin grew across Tameryh’s face as he felt empowered for the first time in his life.

Tameryh set his sights on the servant’s quarters across the courtyard. He saw that some of them had started to look towards the manor, worried about what was happening. He knew he had to act quickly or else they might escape.

Tameryh called to the mist and darted towards the servant’s quarters. Again, he completely surrounded the building with the bloom. He could hear their screams, the old, the young, the hatchlings, all of them would soon be dead.

“Tam? You’re alive?!” shouted Grimbould as he swam outside.

Tameryh simply looked away from him and clenched his fist.

“Tam! No! Don’t do it boy! You’re no killer, you’re an honorable lad!” protested Grimbould.

“You serve those who serve the lie, Grimbould. In the end, you didn’t care about the truth, just yourself. You could have spoken for me, but you watched me float away to the vastness,” screamed Tameryh.

“No… please… you were like a son to me, Tameryh,” said Grimbould.

“Your words. They only serve you now. You only think of yourself,” said Tameryh as he brought the mists around Grimbould.

“No! No!” protested Grimbould.

“Oh yes. You serve the clan, even if they’d disown one of their own over such triviality. Even if they sentenced an innocent to death,” said Tameryh.

“What? Innocent? You attacked the elder!” shouted Grimbould.

“Where was your protest when my mother was sent off to die? The only thing I saw were your lies, Grimbould. You never told me. Would it make you feel sick? Would it make you feel terrible to tell me the truth? Your actions prove it to me, you only serve yourself,” said Tameryh.

“No you’re wrong, listen! List-“said Grimbould as he began choking.

“Your deception ends here,” said Tameryh as he turned his back on his kin.



That night, the city of Edonmul felt the terror of the bloom. Many escaped as they witnessed the fall of the Basqorjn clan, but not a single Basqorjn family member survived. They say a young Yaun-Teel returned from the dead. Perhaps a vengeful spirit with a thirst for revenge, or the servant of a dark god looking to create chaos.

No matter the case, or the cause, one thing is certain. The bloom engulfed the city. Even now, the red mists still linger there. Who knows what fortunes lie hidden in the once great city of Edonmul. Only a fool would venture into the bloom. Who knows what creatures lurk inside, creatures who’ve learned to live within the toxic mist.

   “The endless blue ran red that night.
The seas grew thick with toxic blight.
The pleas for help fell, empty prayer
at the hand of Tameryh Kinslayer”
— a vexillifer’s ballad, “The Fall of House Basqorjn“.


Endless Blue – Week 107 – “The Unintended”, Chapter 4   Leave a comment


The Unintended
by Dustin Douglas

Chapter 4
The Beautiful Lie

    Tameryh felt immense pressure on his head and face. He felt the claws and hands of something on his body as it pressed on his chest. Tameryh tried to open his eyes but they felt incredibly heavy, as if sealed shut. Through the shuffle and commotion, he started to hear murmurs and voices. The voices began to sound familiar. He heard a man chanting, and felt a rush of energy run through him as the man pressed his hands on his forehead. Tameryh’s eyes finally opened.

    “It looks like the young unintended is waking up,” said Sidar Asoudi.

    Grimbould looked down, along with Blodusk.

    “It’s a pity. I coulda thrown ‘em out with the rest of the garbage,” said Blodusk with a smirk on his face.

    “What happened to him, sidar?” asked Grimbould.

    “As I told Elder Molka, I should have known a weak willed unintended shouldn’t be trusted with Dreamer’s Respite,” said the sidar in a judgmental tone.

    “Oh don’t trouble yourself, sidar. You merely served him. He probably spun you quite the tall tale to get it from you,” said Blodusk.

    The sidar nodded in agreement and said, “It seems everything is in order then.”

    “Thank you for your service,” said Grimbould.

    “I live to serve,” said the sidar as he left the room.

    “What did you do? Why were you drinking that potion?” asked Grimbould to Tameryh.

    “I spoke with the sidar because I’ve been plagued with nightmares. He told me to take that to help sleep,” confessed Tameryh.

    “Right. But it looks like you were taking more than you should have,” said Grimbould holding up a half-empty flask.

    “I… if I waited too long I started having horrible pains. I couldn’t serve the house in that state!” protested Tameryh.

    “I shoulda known,” said Blodusk as he cracked his knuckles.

    “Thane Blodusk, I leave this to you now. Sorry, Tam, there’s nothing I can do,” said Grimbould solemnly.

    Blodusk grabbed Tameryh by the arm, and dragged him out of bed.

    “Get dressed. Now!” shouted Blodusk.

    Tameryh hurriedly threw on his work clothes and presented himself to Blodusk.

    “Off we go then,” said Blodusk as he grabbed Tameryh by the arm and dragged him out of the room.

    The pair swam slowly through the servants quarters, through the kitchens, outside, then back into the main manor itself across the courtyard. Tameryh’s heart sank as he feared the worst. He was being brought to Elder Molka.

    A pair of well dress guards stood in front of the main house of the manor. They saluted Blodusk as they approached.

    “Well met, Thane. The elder awaits in his ante chamber,” said one of the guards.

    Blodusk nodded, and pushed Tameryh out in front of him. Tameryh meekly swam through the house, which felt like a palace compared to the servants quarters. Finally, they approached the ante chamber, and Thane Blodusk knocked against the wall.

    “Enter,” said Elder Molka.

    Blodusk shoved Tameryh as he floundered into the room. Tameryh and Blodusk bowed to the elder, and the elder nodded slightly. The elder wore his golden chains, and held a coral staff in his right hand. Now, at almost 100 years old, the elder’s strength had greatly diminished. Over time, he relied more and more on his coral staff to anchor him while trying to remain motionless.

    “Tameryh. Unintended. In recent years, you’ve served with Master Grimbould without many major incidents. However, in the past few days, my guards tell me you were leaving the manor without permission in the middle of the night. Then I hear you were lying to the clergy and abusing Dreamer’s Respite. Today, you forced us to contact the clergy to restore you. Completely unconscious through most of the day. What do you have to say for yourself?” asked Elder Molka.

    “I confess. I asked for Sidar Asoudi’s help, and he gave me the potion. He never warned me of what it would do beyond help me sleep. If he would have told me it caused such pain, and trouble, I would have avoided it completely. I would have suffered through my nightmares,” explained Tameryh.

    Tameryh heard the thane snort at his story.

    “Oh, so you’d have me believe the sidar failed to tell you about this medicine? He lives to serve us, after all. What possible benefit would he have in misleading you? You. You disgrace the house with your accusations,” said the elder firmly.

    “Sir, please!” pleaded Tameryh.

    “Silence him, thane,” said Elder Molka.


    The thane put his massive strength into a heavy backhand, sending Tameryh to the ground.

    “Did I ask for your opinions, unintended? No. Here are the facts. Your mother’s mistake became my burden. You. She created a debt, and it was settled when we sent her east. You, however, failed to honor her sacrifice. You probably didn’t understand what those eastern scholars wanted, did you? Those disgusting Kouton offered me the vilest proposition. I’d never let our clan be used in such a way, but your mother gave up her claim. They needed Yaun-Teel. Fresh Yaun-Teel, still in their prime. Oh they slashed her, cut her, put her back together, but in the end, they bleed her dry. That’s right, boy, they butchered her,” exclaimed Elder Molka.

    Tameryh started to pull himself back up, but Blodusk restrained him.

    “No…” said Tameryh.

    “Oh what’s that boy? You dishonor her sacrifice yet again?” said Blodusk as he tightened his grip.

    “Unintended. I relieve you of your burdens. I relieve of your responsibilities. I relieve of your earnings, and release your debts to us. You are no longer recognized as unintended, you are nothing. You are not of clan Basqorjn, and you are not welcome here ever again,” said Elder Molka with a stern tone.

    “Who do you serve?!” shouted Tameryh.

    Elder Molka raised an eyebrow at this remark as Bludusk tightened his grip again.

    “I live to serve this house! She lived to serve this house! Who do you serve by killing her!?” shouted Tameryh.

    Tameryh began trashing, trying to escape Blodusk’s grasp.

    “Why, I serve my clan, fool. Can’t you see? You are the proof that she served herself. You’ve followed in her wake,” said Elder Molka with a laugh.

    Elder Molka turned to Blodusk, “Remove him immediately.”

    Tameryh thrashed harder, and broke free of Blodusk’s grasp. He darted forward and slammed into Elder Molka. Elder Molka crashed into the wall, letting go of his coral staff. Tameryh picked the staff up, and whipped around to see Blodusk charging for him. Tameryh swam up and over, turned back around as Blodusk pulled out a short blade.

    Quickly, Tameryh chanted a spell. As he chanted, he could feel the staff growing heavier in his hand as it accepted his magic. Blodusk charged him a second time.

    This time Tameryh slammed the coral staff down at Blodusk hard. Initially, Blodusk raised his arm to block the blow, however the weight of the staff greatly exceeded his expectations. Blodusk arm snapped downwards, giving into the incredible weight of the magically reinforced staff.

    Blodusk howled in pain as Tameryh lifted the staff back up.

    “Guards, stop him at once!” shouted Elder Molka.

    Tameryh hefted the staff upwards and charged towards Elder Molka.

    “CEASE!” commanded Elder Molka as Tameryh felt a shock go through his body. He felt his hands let go of the staff as it sunk to the ground. Elder Molka braced himself against the wall clutching his chest.

    Tameryh couldn’t move, but he heard the guards enter the room. He felt them grabbing his hands, and binding them. He saw one of the guards help Elder Molka leave the room and then he felt a sharp pain from behind. Tameryh’s vision went dark.

    Tameryh awoke and found himself in a dark room with a small window and small locked hatch. His head hurt and he found bruises across his body.

    “Hey! Where am I?” shouted Tameryh.

    He heard someone approach.

    “Oh. It looks like ‘the nothing’ is finally awake. Good news, you worthless trash. You’re being sent to the vastness. The abominations will have their way with your entrails!” shouted the guard.

    “No… oh no…” said Tameryh trying to make sense of the situation.

    “Oh you really can’t be surprised. You. A nobody assaults the head of House Basqorjn and you even manage to injure his thane? I’m surprised you even made it in here alive,” said the guard with a laugh.

    That night, Tameryh found no rest. He found no peace. He was left with his thoughts, though not of dismay. He wanted them all dead. They lied to him for so long.

    “They sent off my mother to the east, they said. They didn’t have the gall to tell me. She traded her life, and they let it happen.     Then, they treat me like a servant for almost two decades, telling me I’m not good enough, I’ll never be part of the house,” he muttered as he floated around the room.

    “I’ll never forgive them. The liars. The priest, the elder, the brute. To the vastness with the entire clan. All of them knew what happened! Those fowl, miserable, worthless, self-serving fools,” he said as he continued ruminating.

    Tameryh kept swimming in a small circle, unable to find rest or calm his nerves. He worried that he might be left to rot in this cage for an eternity, but the guards returned a few hours later. They bound him up, and carried him outside. There, Tameryh saw the elder, the sidar, Blodusk, Grimbould, and others from the house.

    As the morning sun shined down, a Yaun-Teel male in a city guard’s uniform said, “For his crimes against the city, assaulting an elder of the house, and assaulting his thane, both acts with intent to kill, we hereby sentence Tameryh to the vastness. Do any of you wish to speak out against this judgement?”

    The crowd fell completely silent. Tameryh looked to Grimbould, but Grimbould looked down and away.

    “Very well. We now cast you out. Lowliest of Yaun-Teel. Serve the vastness better than you served your kin!” shouted the guard.

    The guards started placing small pouches across Tameryh’s body. The sidar approached and began chanting. One by one, the pouches inflated and Tameryh could feel his body being pulled slightly upwards. After a few moments, all the pouches had inflated and Tameryh began floating upwards at an alarming pace. Panic set in almost immediately as the vastness of the world above the water steadily got closer and closer. Tameryh desperately thrashed, trying to remove his restraints. No matter how hard he fought, he failed to loosen his bonds. The pouches continued to pull him towards the vastness. He squinted as the sun bared down on him. He’d never felt so much warmth before. He closed his eyes, accepting his fate.

    Suddenly, a darkness fell over him. He opened his eyes, to see the red bloom coming right for him. Tameryh felt the cloud completely engulf him as he inhaled sharply. The bloom coated his gills and his panic turned to terror. The vastness approached closer and closer by the second, and Tameryh’s visions went completely dark.

    Tameryh awoke as his head bounded, and his body ached. He attempted to raise up his head, but he lacked the strength. He let out a soft moan, as he felt a hand press against his head.

    “Rest now, young one. You’ve survived the baptism,” came a female voice.

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